NFS Hot Pursuit 2   
 

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Need For Speed: Hot Pursuit 2

Date: 27.10.2002

Introduction

"Hot Pursuit Is Back!
Need for Speed (NFS) is back and faster than ever in Need For Speed™ Hot Pursuit 2! Engage in the next generation thrill of arcade racing with the spiritual successor to the highly acclaimed, award winning Need For Speed III Hot Pursuit. Drafting on its award-winning legacy, Need For Speed Hot Pursuit 2 stays true to the heritage of housing a stable of exclusive and exotic cars from the world's most coveted licensors including Ferrari™, Porsche® and Lamborghini™... to name a few. Become the "Champion Road Racer" by conquering numerous racing events, all carrying rewards such as: cars, tracks and high performance upgrades. The game challenges the driver to dodge traffic, police and natural elements in high speed and high style... true NFS style! Evade any cops encountered, as getting busted just might end your career."

Gamplay

The game is broken down into many single modes and a multiplayer mode.  The main single player game is called Hot Pursuit, which is a branching tree path of racing events pitting you against other computer racers and the cops.  Championship mode is a single player event, but without the thrill of the police chase.  Single race allows you to choose a track, car, and opponents to races once against.  Also, you can choose 'Be the cop' mode to track down and bust computer speeders.  Quick race drops you right into a race, with the computer choosing everything for you.  The multiplayer mode lets you race against others on-line or LAN-based.  The options menu is hardly robust at all, containing just the basic audio, video, and control settings.
 

Finishing in the top three of races gives you points.  The more points you get, the more cars and tracks you get to unlock. 
 

The cars are some of the most exotic and expensive in the world.  They are modeled in great detail.  Having never driven one before, I can't comment on the precision of the handling, but they feel nimble and fast.

 
 

Graphics


The main menu defaults to 800x600, but the driving resolution goes up to 1280x1024.  There is no slow-down  running at 1024x768, even with all graphical options on.  The graphics are drop-dead gorgeous.  The track environments are equally as beautiful, from the small boats of the Mediterranean town to the leaf covered roads of the Autumn race route.  The island map has spots of volcanic activity, and around the corner, cascading waterfalls.  The cars are done superbly.  Each car's detail is modeled, down to the left hand driver and shifters.  There is also some damage modeling, but it is only for show and doesn't affect driving.  There are 4 camera angles ranging from dashboard to almost overhead, with a rear view mode that is key bound.  If you make a good jump, or get hit by a chopper canister, the camera will do a 360 pan, giving a cinematic effect to the event.

  

Sound


The engines roar, the fenders crunch, and sirens blare.  The smaller cars, like the Lotus Elise, have whiny engines spooling up quickly to the red-line.  The throaty, V12 monsters roar to life at the slightest touch of the accelerator.  The music is a mix of rock and techno, from groups such as Bush and Rush.  However, there isn't a radio button, so the mix is random. 

You get to listen to the cop's radio chatter when they are present.  They will call out the car that they are chasing, call for backup or even roadblocks.  This wouldn't be too bad if it didn't sound like Roscoe P. Coltrain in his Ford Crown Victoria was trying to collar the Duke boys while racing in the Mediterranean.  Small fishing villages and ancient ruins don't mix well with 'County, car 54, someone just blew my doors off'.  Where's Flash at?

There are four track variations, including mirrored, reversed, and mirrored-reversed.  Each track consists of the main road race layout, with a few shortcuts thrown in.  The shortcuts allow you to ditch the police pursuit and other racers, while gaining time and position in the race.  Also, shortcuts are where you can see some of the more gorgeous environments.  The tracks range from forests to Mediterranean towns to island getaways, each with their own unique flavors.The heart of the gameplay is an arcade style racer.  This game is all about getting from start to finish the fastest, and avoiding being busted.  Unlike racing sims, you need not worry about tire, suspension, airflow, etc.  You also do not get to experience environmental interactiveness, because you are 'railed' in.  A handy 'R'eset key gets you back into the action if you crash up too badly.  The key to racing in this game is proper cornering, which involves little more than flying at full speed into a corner, then tapping the brake at the right time before and during turning.
 

The computer AI is sufficient, but hardly brilliant.  The opponent drivers are competent enough to finish and take some of the short-cuts.  The non-racing drivers are nothing more than obstacles, sometime driving on two different sides of the road on the same track.  The police drivers are there to make you wreck.  If you wreck, and the cops are right there, you are busted.  Race over.  They do some interesting things, though, if you are a big enough criminal.  There can be multiple pursuit vehicles.  They'll try to road-block you further up the track.  They'll even deploy spike strips to try and stop you.  Helicopters can be called in to drop exploding canisters on you.  But all are easily avoidable.

Summary
 

Not too bad for a console conversion.  Don't play this game expecting a racing sim, because you will be disappointed.  The graphics are great; the music and sounds are above average, but the chatter is out of place and annoying.  Hot Pursuit mode is where it's at because that is the most fun of all the modes.  Multiplayer is a treat for an arcade racing game, but doesn't allow for 'Be the cop' mode.

 

Screenshots

Click on screenshot to see a full size version.

 
 
 
 
 
 
 

 


Need For Speed: Hot Pursuit 2 PC Review

Date: 27.11.2002

SCREENSHOTS

 

Introduction:

I think it would be an accurate statement to say one would find it hard to locate an arcade racer which shares more or even the same success of the Need for Speed series from EAGames. Ever since the very first Need for Speed there has been an overwhelming response of popularity amongst the gaming community, even if every version in the series wasn't a major improvement on the previous one. However one version which I personally preferred the most in the entire series was Need for Speed 3: Hot Pursuit. This was the first installment to feature a fully focused police system, and along with graphics and tracks of top notch quality, it made for one heck of a classic game.

Back again is the Need for Speed series, and back again also is the Hot Pursuit legacy. With NFS: HP2, EA are focusing their attention back to the good old days of intense arcade racing from a selection of todays top 4 wheel beasts. Have they managed to capture the glory of the Need for Speed name?

Gameplay:

Starting right off the bat it is nice to see that the menu system has gone through some major restructuring, as it is now much easier to navigate the game modes when compared to many of the previous Need for Speed's. These game modes can generally be broken down into four categories - Hot pursuit, championship, single challenge and multiplayer, which are all accessible from the main menu.

Hot pursuit is the same game mode found in NFS 3, except it has improved structurally. The player has 33 events to go through, organised in a tree branch like setout. Depending on the performance of each event, you are given gold, silver or bronze medals which all correspond with appropriate point bonuses. The point system is basically a currency - if you have enough points you can unlock a certain car or track for use in single player mode.

The 33 events range from lap knockouts, sub-tournaments, normal races and car deliveries to 'you be the cop' modes, each varying in difficulty and reward. This aspect of Hot Pursuit mode is also featured in championship mode, where there are also 33 events ranging over different race types, however in championship mode the emphasis has been shifted more towards actual racing.

Single challenge is a game mode which allows you to customize settings for any given race, however the main advantage of single player is the points gained from playing are still tallied towards your point system, so it isn't exactly necessary to play the championship modes to unlock items. After selecting your settings including race type, difficulty, opponents and traffic you are set to chose your desired track and car. Each track has four variations which require unlocking - forward, backwards, forwards mirrored and backwards mirrored. This means there are effectively four times the tracks available to unlock, however they are no substitute for more real tracks with different environments. Infact, when you think about it, a track in forward is close to being exactly the same as a backwards mirrored track, and vise-versa, which really means there are only 2 real track variations available.

Once all the settings have been chosen it is time to take your beast to the road. Starting off with your classic three count, it is clear that EA are not trying to aim this game towards the extreme car sim enthusiasts, however the physics and handling of the cars are far from strictly arcade. Although it is true a car driving at 250Km/h which collides with another car or a tree has no chance for survival, the physics have improved slightly over the previous titles. This time around we also see a slightly better damage model to the cars, where car bonnets and other parts tend to crumple after too much punishment, however there is never a time where the damage renders your car unusable - infact I don't think damage has any direct impact on performance at all, which keeps the nicely balanced arcade style of gameplay present.

Visuals:

EA are no strangers to the world of great graphics, everything from their EAGames and EASports brands usually excel in the field of graphical superiority and NFS: HP2 is no exception. Accelerated off the DirectX 8 API, we see the power and elegance of each and every supercar in this game rendered with absolute beauty and precision. The reflective properties and accurate modelling makes this game certainly one of the most visually appealing racers ever made.

However the outstanding visuals don't end there. The in-game tracks are also rendered to top notch quality, with such surroundings as forest, city, beachside and many more, each presenting themselves with gorgeous visuals. By putting the tracks and the cars together, you have one visually stunning game.

Audio:

EA also usually excels in the area of audio, which is also true here for Hot Pursuit 2. Each car has its authentic engine rev, and along with your usual tire squeaks and police radio chatter, it actually comes off pretty impressive. Much of the game relies on audio, including verbal descriptions of tracks and cars in the setup, not to mention valuable hints given by the police during the heat of battle (for example, what side the spike stripe is on). Since the game does rely heavily on audio it is nice to see that EA have made it a priority in the game's development.

Controls:

As a fan of the gamepad for the PC, naturally it was my first method of choice rather than a keyboard when firing up Hot Pursuit 2. We use the Thrustmaster Firestorm Dual Power 2 gamepad, which proved to work reasonably well with HP2, however the sheer amount of functions meant that we ran out of buttons shortly. Besides your accelerate, brake, horn and hand brake buttons, you have your gear up and down, camera change, look behind and car reset buttons. These actually managed to fit with the gamepad nicely, however the problem immerges only until you have to map police mode buttons.

With spike stripe request, helicopter request and backup request buttons your keyboard soon becomes pretty useful. However we found that it wasn't hard to sacrifice a few functions here and there - if you play in automatic transmission you won't need the gear buttons on your pad, and camera change isn't usually important enough for a gamepad spot. On top of this the actual police functions aren't really necessary anyway, they usually only get in the way during a high paced chase. So as you can see, it isn't hard to accommodate your gameplay style with the available buttons which is a winner for sure.

Conclusion:

There is a definite limit to how successful an arcade racer can really be, but I can almost surely say that NFS: HP2 will break this barrier. Stunning visuals, detailed audio along with that classic Need for Speed style gameplay makes this game a winner. It may not take 2002's best game award, but it certainly deserves a place in every PC gamer's library.

Pros:

- Great visuals
- Classic gameplay
- Loads of cars
- Good tournament setup
- Multiplayer
- True arcade racing feel without going to far (which the PS2 versions seems to lack with its weird ingame features)

Cons:

- More tracks are always welcome
- More customization, e.g. track editor, would have been nice
- Some minor AI bugs
- The computer cops still seem out to get you more than anyone else
- Be the Cop mode is not the great challenge it used to be


(Not an average)

Publisher: EAGames

Gameplay

8.5  

Visuals

9.5  

Audio

9.0  

Controls

9.0  

 

 

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Copyright © 2002 Øyvind Haugland
Sist endret:  13 januar 2019
 

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